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Joystick Magazine 1995 July & August
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cd No4 joystick No62.iso
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pc
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cadeaux
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daed12
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Text File
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1995-03-19
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9KB
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238 lines
Game Synopsis
The year is 2135, the final days of the First Interstellar War.
You are Gunner First Class Casey O'Bannon, serving aboard the
TAS Interceptor Talon. The pilot is Lt. Ariel Matheson, the
copilot/engineer is Warrant Officer Zack Smith, both friends and
shipmates of yours since Basic Training. During a routine patrol
near Phalanx Prime, a group of Vakkar fighters roars out of
hyperspace and attacks. You manage to take out two of the
enemy ships, but not before the Talon's navigational control is
knocked out and you are forced to eject. Unfortunately, your
ejection pod is struck by a large chunk of fuselage, severely
damaging it. When you awaken, you find that all the medtechs
were able to salvage was your brain, which has been placed in a
life support system.
The war ends with a Vakkar surrender and your companions, Ari
and Zack, "liberate" you from the medlab and connect you into
the systems aboard the surplus transport Artemis. You can see
and hear your friends through the A/V feeds on the ship and on
a remote-control probe that can accompany them as you
embark on your new venture- salvaging warships, transports and
cargo damaged during the war.
Playing The Game
Introduction
The Daedalus Encounter begins with an opening cinematic that
sets the stage for the interactive section. After the introduc-
tion, you will go on your first mission and get an opportunity
to try out some of your probe's analysis and manipulation
capabilities. Since the probe is your replacement eyes, ears and
hands, you must protect it from severe damage or the game will
end. Your companions, Ari and Zack, must likewise be protected
from harm. They rely on you for your special capabilities as
much as you rely on them.
Main Menu
From the Main Menu, you can save and load games, adjust
puzzle difficulty levels, get on-line help and quit the program.
To access the Main Menu, hit the ESC key at any time
during the game. The following describes the buttons and their
menu items:
GAME
New Game
Starts a new game.
Load Game
Loads a previously saved game.
Save Game
Saves your game at the current position. At the prompt, enter a
filename for your saved game.
Continue
Exits the Main Menu and returns you to your current game.
Jump To
This is a convenient way to jump back to an earlier point in the
game even if you didn't save at that position. When Jump To is
selected, icons representing past scenes in the game will appear.
Only the icons that represent places you have been in the current
game will be available. Use the scroll buttons to move through the
list and find the point you want to return to, then click on its icon.
Quit Game
Exits the program and returns you to Terra. Selecting QUIT will
bring up a confirmation dialog. Click on YES to exit the game.
OPTIONS
Difficulty
Changes the skill level of some of the puzzles:
HARD is reserved for those whose intellects rival the Gods.
MEDIUM is challenging for most humanoids.
EASY is available for lower invertebrates or those sentients that
donít enjoy puzzles much.
Volume
Adjusts the audio volume. Selecting VOLUME will make a volume
range appear. Click on SOFT to lower the volume level and on
LOUD to raise it.
HELP
General
Describes how to play the game and provides a list of hot keys
for the interface controls.
Puzzle
If you are stuck, this feature provides a brief description of what to
do at each puzzle. This is not the solution to the puzzle, but the
goal.
EXTRAS
Trailer
Plays a looping movie-style trailer for The Daedalus Encounter.
Gallery
A series of high-resolution images of people and places in the game.
Ship's Log
Excerpts from personal log entries during the First Interstellar War.
Credits
A fascinating list of people you probably don't know but who
worked really, really hard for a very, very long time to bring you
The Daedalus Encounter.
Player Interface
As Casey, you walk the line between Man and machine. Your
brain is all that is left of your human form, and the medtechs have
infused it with mechanical support and electronic interfaces.
Zack has added his own modifications to allow you to com-
municate in a simple way and to control various devices and
systems on the Artemis. Here is a breakdown of the systems
and controls at your disposal:
INTERFACE CONTROLS
Laser Dis/armed
This is not a switch, but an indicator that shows whether the
laser on the probe is armed or disarmed. For safety reasons, the
laser is normally disarmed and arms automatically when needed.
It disarms again when no longer required.
Analysis
This activates an intelligent analysis that provides information
on certain objects. This information may include the material
and composition of an item, the identity of another spacecraft,
detection of non-terrestrial lifeforms and the translation of
alien languages and symbols.
Diagnostics
Selecting this starts a diagnostic check on the probe. Any
problems found will route you directly to the system in need of
repair. This is a required step before the probe can be used.
Yes/No
A simple method to respond to questions.
Status
Returns a status report on the Artemis. Any unusual conditions
will be indicated.
Startup
Initializes the probe systems. This is a required step before
the probe can be used.
Grapple Arm
Activates the probe's Grapple Arm, which can acquire small
objects.
Floodlight
Activates a general purpose floodlight on the probe. Shuts off
automatically when not needed.
VIDEO WINDOW
There are several cameras on board the Artemis, the probe and
on Ari and Zack's communication headsets that are auto-
matically routed to your video display. The default video window
is one-quarter screen in size, allowing access to the interface
and readouts. In many cases, the video can be toggled to full-
screen mode by hitting the space bar. Note that the video hard-
ware in some systems is not fast enough to support full-screen
playback (particularly in more than 256 colors)- in these cases,
the video must be viewed in quarter-screen mode.
While much of the probe's movement is controlled by automatic
systems, there are many times when the probe's direction will be
under manual control. These situations are usually indicated by
the appearance of green symbols at the sides (and sometimes
top and bottom) of the video window. The cursor will also change
when it is placed over different portions of the video window,
as indicated below:
left arrow Rotate the probe to the left.
right arrow Rotate the probe to the right.
up arrow Tilt lens up.
down arrow Tilt lens down.
bent arrow Back away.
four arrows Move toward indicated position (when animated).
MULTILIGHT CONTROL
Below the video window is the Multilight Control, which adjusts
an illuminator on the probe that can produce a variety of
different wavelengths of light. The IR button chooses the
infrared spectrum, VIS the visible light range, and UV the
ultraviolet wavelengths. Below these buttons are indicator
switches that transmit a pulse at the frequency represented by
the color swatch underneath them.
ANALYSIS DATABASE
This device is auto-configuring and located to the left of the
Multilight Control. Occasionally, running an Analysis will
detect Alien symbols or language. Unknown languages will cause
a prompt to appear in the Data Readout window, allowing you to
enter your own interpretation of the data. Unknown alien lan-
guages analyzed will become part of the Analysis Database and
can be accessed by selecting the left- or right-pointing arrows
next to the SEND button. When you have selected a language
fragment, the probe can re-transmit it using the SEND button.
DATA READOUT
The window immediately below the Multilight Control is the Data
Readout. Information concerning ship conditions, analysis
results and other data will appear here. In some cases, it also
functions as a "soft" control panel that provides additional
controls as needed.
Keyboard Equivalents
Most of the controls in the interface can be accessed with key-
board equivalents to allow full-screen play (on capable systems).
Key Interface Control
A Analysis
D Diagnostics
Y Yes
N No
T Status
S Startup
P Deploy
G Grapple Arm
F Floodlight
Key Multilight Spectrum (PC)
Ctrl+I Infrared
Ctrl+R Red
Ctrl+O Orange
Ctrl+Y Yellow
Ctrl+G Green
Ctrl+B Blue
Ctrl+P Purple
Ctrl+U Ultraviolet
Key Miscellaneous
space Quarter/Full screen movie toggle
Esc Go to Main Menu